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GAME DEVELOPER
Antun Matanović
Building gameplay systems, custom tooling, and implementing performance optimizations.
Passionate about ECS architecture, Bevy, and Rust.
MY PORTFOLIO
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Niro - Post Humanity
Using his dexterity, and with the help of a shady figure, Niro plans to scale, and eliminate as many giants as he can. Defeat them whole, or upgrade yourself to become stronger. But remember, nothing is free, there is always an exchange.
Key features:
- character controller built for precision platforming
- custom shader-based tile animation system
- npc dialogue and upgrade systems
Tech stack: Godot / GDScript
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